FDG 2014 Workshop Proceedings

Proceedings of Workshops Colocated with the 9th International Conference on the Foundations of Digital Games

Society for the Advancement of the Science of Digital Games, ISBN: 978-0-9913982-3-2

Fifth Workshop on Procedural Content Generation in Games
Noor Shaker, Kenneth O. Stanley, and Kate Compton
Front matter
Sander Bakkes and Shimon Whiteson
Towards challenge balancing for personalised game spaces
Sebastian Risi, Joel Lehman, David B. D'Ambrosio and Kenneth O. Stanley
Automatically categorizing procedurally generated content for collecting games
Alexander Zook and Mark O. Riedl
Generating and adapting game mechanics
Qihan Xu, Jonathan Tremblay, and Clark Verbrugge
Procedural guard placement for stealth games
Julian Togelius, Mark J. Nelson, and Antonios Liapis
Characteristics of generatable games

Third Workshop on Design Patterns in Games
Aida Azadegan and Casper Harteveld
Work for or against players: On the use of collaboration engineering for collaborative games
Jonathan Lessard
Game genres and high-level design pattern formations
Richard Wetzel
Introducing pattern cards for mixed reality game design

Second Workshop on the Global Game Jam
Allan Fowler and Ali Arya
Front matter
Nia Wearn, Bobbie Fletcher, and Katy Vigurs
Contextualising nonattendance of eligible students to Global Game Jam locations
Timothey Adam, Michael Haungs, and Foaad Khosmood
Procedurally generated, adaptive music for rapid game development

Social Believability in Games Workshop
Mirjam Palosaari Eladhari, Harko Verhagen, Josh McCoy, and Magnus Johansson
Introduction
Magnus Johansson and Harko Verhagen
Social believability in games — the early years
Boyang Li, Mohini Thakkar, Yije Wang, and Mark O. Riedl
Data-driven alibi story telling for social believability
Magy Seif El-Nasr, Truong-Huy Dinh Nguyen, Elin Carstensdóttir, Matt Gray, Derek Isaacowitz, and David DeSteno
Social gaming as an experimental platform