FDG 2014 Workshop Proceedings
Proceedings of Workshops Colocated with the 9th International Conference on the Foundations of Digital GamesSociety for the Advancement of the Science of Digital Games, ISBN: 978-0-9913982-3-2
Fifth Workshop on Procedural Content Generation in Games
- Noor Shaker, Kenneth O. Stanley, and Kate Compton
- Front matter
- Sander Bakkes and Shimon Whiteson
- Towards challenge balancing for personalised game spaces
- Sebastian Risi, Joel Lehman, David B. D'Ambrosio and Kenneth O. Stanley
- Automatically categorizing procedurally generated content for collecting games
- Alexander Zook and Mark O. Riedl
- Generating and adapting game mechanics
- Qihan Xu, Jonathan Tremblay, and Clark Verbrugge
- Procedural guard placement for stealth games
- Julian Togelius, Mark J. Nelson, and Antonios Liapis
- Characteristics of generatable games
Third Workshop on Design Patterns in Games
- Aida Azadegan and Casper Harteveld
- Work for or against players: On the use of collaboration engineering for collaborative games
- Jonathan Lessard
- Game genres and high-level design pattern formations
- Richard Wetzel
- Introducing pattern cards for mixed reality game design
Second Workshop on the Global Game Jam
- Allan Fowler and Ali Arya
- Front matter
- Nia Wearn, Bobbie Fletcher, and Katy Vigurs
- Contextualising nonattendance of eligible students to Global Game Jam locations
- Timothey Adam, Michael Haungs, and Foaad Khosmood
- Procedurally generated, adaptive music for rapid game development
Social Believability in Games Workshop
- Mirjam Palosaari Eladhari, Harko Verhagen, Josh McCoy, and Magnus Johansson
- Introduction
- Magnus Johansson and Harko Verhagen
- Social believability in games — the early years
- Boyang Li, Mohini Thakkar, Yije Wang, and Mark O. Riedl
- Data-driven alibi story telling for social believability
- Magy Seif El-Nasr, Truong-Huy Dinh Nguyen, Elin Carstensdóttir, Matt Gray, Derek Isaacowitz, and David DeSteno
- Social gaming as an experimental platform