Presentation Information

FDG 2014 detailed program posted!

Please let Tiffany Barnes (tiffany.barnes@gmail.com)   know if you find any errors. If you are a workshop chair, if you want to send us the time slots for your papers based on this schedule, we will update it with your paper titles.

Presentation Lengths:

Full and Exemplary Papers
25 minutes (including setup, talk, questions)
Recommended 3 minute setup, 15 minute talk, 5 minutes questions

Work In Progress (WIP) Papers
15 minutes (including setup, talk, questions)
Recommended 2 minute setup, 10 minute talk, 3 minutes questions

Posters, Games, Demos:

6-8pm Saturday, April 5
FORMAT:
http://www.staples.com/Elmers-White-Corrugated-Display-Board/product_302919
36"x48" tri-fold design (provided): they will sit on tables without easels. 

Session Chairs:

The speakers in each session should help one another keep time.
We will provide some cards for indicating remaining times.

 

Call For Submissions

Important Dates:

(all deadlines 11:59 PST)

Workshops and Panels: 15 October
Abstracts: 9 December
Final Submissions: 15 December
Early Registration: 9 December

Notifications: 1 November

Notifications:
10 January
Authors/Regular: 28 January

The international conference on the Foundations of Digital Games (FDG) is a focal point for academic efforts in all areas of research and education involving games, game technologies, gameplay, and game design. The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play. FDG 2014 is chaired by Michael Mateas (University of California Santa Cruz), with Program Chairs Tiffany Barnes (North Carolina State University) and Ian Bogost (Georgia Institute of Technology).

We invite researchers and educators to submit to FDG 2014 and share insights and cutting-edge research related to game technologies and their use. FDG 2014 will present peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, and posters. The conference will also host workshops in emerging areas, interactive games and technology demos, and a doctoral consortium. We encourage high-quality submissions in areas including, but not limited to:

  • game technologies (engines, frameworks, graphics, networking, animation)

  • interaction and experience (game interfaces, player metrics, modeling player experience)

  • artificial intelligence for games (agents, motion/camera planning, navigation, adaptivity, content creation, dialog, authoring tools)

  • serious games (building and evaluating games for a purpose, learning in games)

  • game education (preparing students to design and develop games)

  • game design (methods, techniques, studies)

  • game studies (games, players, and their role in society and culture; aesthetic, philosophical and ontological aspects of games and play, criticism and interpretation of games, software and platform studies of games and games platforms)

SUBMISSIONS

Full Papers: 8 pages
Work in Progress and Doctoral Consortium Papers: 4 pages
Games, Posters, Demos and Panel submissions: 2 pages

Submissions will be rigorously blind peer reviewed for their scholarly merit, significance, novelty, clarity and relevance to the advancement of the study and creation of games. Full papers must describe a completed unit of work and show rigorous and compelling evaluation. Works in Progress, DC, and Posters should describe novel work that is not at the same level of research maturity as a full submission. Workshops should engage informal discussion around emerging area. Submissions must be made via EasyChair, in PDF format, using an ACM proceedings template.

We welcome accompanying materials of 50MB or less; videos should be under 5 minutes, in MPEG 4 using the H.264 codec.

For submissions to appear in the proceedings, at least one author must register by January 17.

Accommodations are not guaranteed after the registration deadline of January 17.

SUBMISSION DETAILS

PANELS (2 pages)

Panel submissions should be in the form of a 2-page extended abstract describing the focus of the panel, providing a list of confirmed speakers, and indicating their areas of expertise relative to the topic. We encourage both debate-style panels that include representatives advocating several positions on a topic of disagreement, and emerging-area style panels that consolidate and explain recent work on a subject of interest to the FDG community.

GAMES, DEMOS, AND POSTERS (2 pages)

The game, poster, and demo track provides a forum for demonstrations of work best suited to interaction rather than a paper or a formal presentation. Submissions should be in the form of a 2-page extended abstract. This track supports playable games that are experimental or have a research component, interactive technical demos showcasing the latest tools, techniques, and systems created for games by academic or industrial research groups, or other early-stage or late-breaking research not yet ready for formal presentation. Submissions of games should use the abstract to describe the work and its impact, but must also include a link to or upload of a playable version of the work in a state satisfactory for review as a game, and the writeup must address technical as well as other requirements needed for demonstrating the game at FDG.

WORKSHOPS (2 pages)

Workshops are full- and half-day sessions focused on emerging game-related topics. These workshops provide an informal setting for new developments in games. We are particularly interested in topics that bridge different communities and disciplines. Concise workshop proposals (2 pages) should include: an extended abstract, the objectives and expected outcome of the workshop, the planned activities, the background of the organizer(s), the anticipated number of participants, and the means for soliciting and selecting participants.

DOCTORAL CONSORTIUM (4 pages)

The Doctoral Consortium (DC) serves as a forum for Ph.D. students to present and receive feedback from established games researchers and the wider FDG community. The DC is intended primarily for PhD students who intend to pursue a career in academia, who will soon propose, or have recently proposed, their research. To apply, doctoral students should submit a 4-page short paper, with PhD students as first authors and PhD Advisors as 2nd authors, describing the goals of your research, the proposed approach and how it differs from prior work, any results you may have, and your plans for completing the work. Invited DC students will give a presentation and a poster at the conference.

FDG 2014 ORGANIZING COMMITTEE

Conference Chair:

Program Chairs:

Sponsorship Chair:

Finance Chair:

Local Arrangements:

Webmaster:

Michael Mateas, University of California Santa Cruz

Tiffany Barnes, North Carolina State University
Ian Bogost, Georgia Institute of Technology

Susan Gold, Northeastern University

Jim Whitehead, University of California Santa Cruz

David Roberts, North Carolina State University

Anne Sullivan, Play Crafts

Sponsors

Sponsored by Society for the Advancement of Digital Games and Microsoft Game Studios.